Head of Product Design
Owned strategy and execution of all design efforts for Chaotic Games, including their game engine's studio editor experience and their debut title "Moonfallen." Established and maintained Chaotic's brand identity and visual design system across products and collateral. Managed and mentored Chaotic's art team (UI/UX, character, environment, vision & story). Led UI/UX on multiple game mechanics and gameplay experiences.
Chaotic Games
2023-2025
Staff Product Designer
Designed the RibbonCash offer experience, including program tailoring, document preparation and execution, and offer package delivery. Worked with company leadership to define audience narratives and distill key user personas for product distribution. Helped establish and maintain Ribbon Home's visual design system across products and applications. Mentored junior and senior designers working across web and product.
Ribbon Home
2021-2023
Lead Product Designer
Owned design strategy and execution for Aquent's Staffing Technology team. Led user research efforts and design thinking workshops with leadership to arrive at product directions and success definitions. Led design on multiple product applications including Aquent's semantic portfolio search application.
Aquent
2017-2021
Senior UI Designer
Designed web application experiences and features for numerous companies including Apple, Netflix and Flywheel. Established and maintained DockYard's brand identity. Established and maintained DockYard's visual design system and correlating pattern libraries.
DockYard
2014-2017
Art Director
Directed and designed web experiences and digital marketing campaigns for clients including Acxiom, Beechnut and ESPN. Led UI/UX on nearly all key client web projects, as well as collaborated with motion and sound designers on multiple multimedia projects.
Overit
2010-2014